#[repr(C)]pub struct UnityGraphicsD3D12RecordingState {
pub commandList: *mut ID3D12GraphicsCommandList,
}
Fields§
§commandList: *mut ID3D12GraphicsCommandList
Trait Implementations§
Source§impl Clone for UnityGraphicsD3D12RecordingState
impl Clone for UnityGraphicsD3D12RecordingState
Source§fn clone(&self) -> UnityGraphicsD3D12RecordingState
fn clone(&self) -> UnityGraphicsD3D12RecordingState
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for UnityGraphicsD3D12RecordingState
Auto Trait Implementations§
impl Freeze for UnityGraphicsD3D12RecordingState
impl RefUnwindSafe for UnityGraphicsD3D12RecordingState
impl !Send for UnityGraphicsD3D12RecordingState
impl !Sync for UnityGraphicsD3D12RecordingState
impl Unpin for UnityGraphicsD3D12RecordingState
impl UnwindSafe for UnityGraphicsD3D12RecordingState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more