#[repr(C)]pub struct UnityD3D12PluginEventConfig {
pub graphicsQueueAccess: UnityD3D12GraphicsQueueAccess,
pub flags: u32,
pub ensureActiveRenderTextureIsBound: bool,
}
Fields§
§graphicsQueueAccess: UnityD3D12GraphicsQueueAccess
§flags: u32
§ensureActiveRenderTextureIsBound: bool
Trait Implementations§
Source§impl Clone for UnityD3D12PluginEventConfig
impl Clone for UnityD3D12PluginEventConfig
Source§fn clone(&self) -> UnityD3D12PluginEventConfig
fn clone(&self) -> UnityD3D12PluginEventConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for UnityD3D12PluginEventConfig
Auto Trait Implementations§
impl Freeze for UnityD3D12PluginEventConfig
impl RefUnwindSafe for UnityD3D12PluginEventConfig
impl Send for UnityD3D12PluginEventConfig
impl Sync for UnityD3D12PluginEventConfig
impl Unpin for UnityD3D12PluginEventConfig
impl UnwindSafe for UnityD3D12PluginEventConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more