#[repr(C)]pub struct VkPhysicalDeviceShaderSubgroupRotateFeatures {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderSubgroupRotate: VkBool32,
pub shaderSubgroupRotateClustered: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderSubgroupRotate: VkBool32
§shaderSubgroupRotateClustered: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl Clone for VkPhysicalDeviceShaderSubgroupRotateFeatures
Source§fn clone(&self) -> VkPhysicalDeviceShaderSubgroupRotateFeatures
fn clone(&self) -> VkPhysicalDeviceShaderSubgroupRotateFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderSubgroupRotateFeatures
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl RefUnwindSafe for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl !Send for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl !Sync for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl Unpin for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl UnwindSafe for VkPhysicalDeviceShaderSubgroupRotateFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more