#[repr(C)]pub struct VkPhysicalDeviceShaderObjectPropertiesEXT {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderBinaryUUID: [u8; 16],
pub shaderBinaryVersion: u32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderBinaryUUID: [u8; 16]
§shaderBinaryVersion: u32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderObjectPropertiesEXT
impl Clone for VkPhysicalDeviceShaderObjectPropertiesEXT
Source§fn clone(&self) -> VkPhysicalDeviceShaderObjectPropertiesEXT
fn clone(&self) -> VkPhysicalDeviceShaderObjectPropertiesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderObjectPropertiesEXT
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderObjectPropertiesEXT
impl RefUnwindSafe for VkPhysicalDeviceShaderObjectPropertiesEXT
impl !Send for VkPhysicalDeviceShaderObjectPropertiesEXT
impl !Sync for VkPhysicalDeviceShaderObjectPropertiesEXT
impl Unpin for VkPhysicalDeviceShaderObjectPropertiesEXT
impl UnwindSafe for VkPhysicalDeviceShaderObjectPropertiesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more