#[repr(C)]pub struct VkPhysicalDeviceShaderFloatControls2Features {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderFloatControls2: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderFloatControls2: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderFloatControls2Features
impl Clone for VkPhysicalDeviceShaderFloatControls2Features
Source§fn clone(&self) -> VkPhysicalDeviceShaderFloatControls2Features
fn clone(&self) -> VkPhysicalDeviceShaderFloatControls2Features
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderFloatControls2Features
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderFloatControls2Features
impl RefUnwindSafe for VkPhysicalDeviceShaderFloatControls2Features
impl !Send for VkPhysicalDeviceShaderFloatControls2Features
impl !Sync for VkPhysicalDeviceShaderFloatControls2Features
impl Unpin for VkPhysicalDeviceShaderFloatControls2Features
impl UnwindSafe for VkPhysicalDeviceShaderFloatControls2Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more