#[repr(C)]pub struct VkPhysicalDeviceShaderCorePropertiesARM {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub pixelRate: u32,
pub texelRate: u32,
pub fmaRate: u32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§pixelRate: u32
§texelRate: u32
§fmaRate: u32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderCorePropertiesARM
impl Clone for VkPhysicalDeviceShaderCorePropertiesARM
Source§fn clone(&self) -> VkPhysicalDeviceShaderCorePropertiesARM
fn clone(&self) -> VkPhysicalDeviceShaderCorePropertiesARM
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderCorePropertiesARM
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderCorePropertiesARM
impl RefUnwindSafe for VkPhysicalDeviceShaderCorePropertiesARM
impl !Send for VkPhysicalDeviceShaderCorePropertiesARM
impl !Sync for VkPhysicalDeviceShaderCorePropertiesARM
impl Unpin for VkPhysicalDeviceShaderCorePropertiesARM
impl UnwindSafe for VkPhysicalDeviceShaderCorePropertiesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more