Struct VkPhysicalDeviceMeshShaderPropertiesEXT

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#[repr(C)]
pub struct VkPhysicalDeviceMeshShaderPropertiesEXT {
Show 30 fields pub sType: VkStructureType, pub pNext: *mut c_void, pub maxTaskWorkGroupTotalCount: u32, pub maxTaskWorkGroupCount: [u32; 3], pub maxTaskWorkGroupInvocations: u32, pub maxTaskWorkGroupSize: [u32; 3], pub maxTaskPayloadSize: u32, pub maxTaskSharedMemorySize: u32, pub maxTaskPayloadAndSharedMemorySize: u32, pub maxMeshWorkGroupTotalCount: u32, pub maxMeshWorkGroupCount: [u32; 3], pub maxMeshWorkGroupInvocations: u32, pub maxMeshWorkGroupSize: [u32; 3], pub maxMeshSharedMemorySize: u32, pub maxMeshPayloadAndSharedMemorySize: u32, pub maxMeshOutputMemorySize: u32, pub maxMeshPayloadAndOutputMemorySize: u32, pub maxMeshOutputComponents: u32, pub maxMeshOutputVertices: u32, pub maxMeshOutputPrimitives: u32, pub maxMeshOutputLayers: u32, pub maxMeshMultiviewViewCount: u32, pub meshOutputPerVertexGranularity: u32, pub meshOutputPerPrimitiveGranularity: u32, pub maxPreferredTaskWorkGroupInvocations: u32, pub maxPreferredMeshWorkGroupInvocations: u32, pub prefersLocalInvocationVertexOutput: VkBool32, pub prefersLocalInvocationPrimitiveOutput: VkBool32, pub prefersCompactVertexOutput: VkBool32, pub prefersCompactPrimitiveOutput: VkBool32,
}

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§sType: VkStructureType§pNext: *mut c_void§maxTaskWorkGroupTotalCount: u32§maxTaskWorkGroupCount: [u32; 3]§maxTaskWorkGroupInvocations: u32§maxTaskWorkGroupSize: [u32; 3]§maxTaskPayloadSize: u32§maxTaskSharedMemorySize: u32§maxTaskPayloadAndSharedMemorySize: u32§maxMeshWorkGroupTotalCount: u32§maxMeshWorkGroupCount: [u32; 3]§maxMeshWorkGroupInvocations: u32§maxMeshWorkGroupSize: [u32; 3]§maxMeshSharedMemorySize: u32§maxMeshPayloadAndSharedMemorySize: u32§maxMeshOutputMemorySize: u32§maxMeshPayloadAndOutputMemorySize: u32§maxMeshOutputComponents: u32§maxMeshOutputVertices: u32§maxMeshOutputPrimitives: u32§maxMeshOutputLayers: u32§maxMeshMultiviewViewCount: u32§meshOutputPerVertexGranularity: u32§meshOutputPerPrimitiveGranularity: u32§maxPreferredTaskWorkGroupInvocations: u32§maxPreferredMeshWorkGroupInvocations: u32§prefersLocalInvocationVertexOutput: VkBool32§prefersLocalInvocationPrimitiveOutput: VkBool32§prefersCompactVertexOutput: VkBool32§prefersCompactPrimitiveOutput: VkBool32

Trait Implementations§

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impl Clone for VkPhysicalDeviceMeshShaderPropertiesEXT

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fn clone(&self) -> VkPhysicalDeviceMeshShaderPropertiesEXT

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for VkPhysicalDeviceMeshShaderPropertiesEXT

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for VkPhysicalDeviceMeshShaderPropertiesEXT

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.