#[repr(C)]pub struct VkPhysicalDeviceMeshShaderFeaturesEXT {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub taskShader: VkBool32,
pub meshShader: VkBool32,
pub multiviewMeshShader: VkBool32,
pub primitiveFragmentShadingRateMeshShader: VkBool32,
pub meshShaderQueries: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§taskShader: VkBool32
§meshShader: VkBool32
§multiviewMeshShader: VkBool32
§primitiveFragmentShadingRateMeshShader: VkBool32
§meshShaderQueries: VkBool32
Trait Implementations§
Source§impl Clone for VkPhysicalDeviceMeshShaderFeaturesEXT
impl Clone for VkPhysicalDeviceMeshShaderFeaturesEXT
Source§fn clone(&self) -> VkPhysicalDeviceMeshShaderFeaturesEXT
fn clone(&self) -> VkPhysicalDeviceMeshShaderFeaturesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceMeshShaderFeaturesEXT
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceMeshShaderFeaturesEXT
impl RefUnwindSafe for VkPhysicalDeviceMeshShaderFeaturesEXT
impl !Send for VkPhysicalDeviceMeshShaderFeaturesEXT
impl !Sync for VkPhysicalDeviceMeshShaderFeaturesEXT
impl Unpin for VkPhysicalDeviceMeshShaderFeaturesEXT
impl UnwindSafe for VkPhysicalDeviceMeshShaderFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more