#[repr(C)]pub struct IUnityGraphicsD3D12v2 {
pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>,
}
Fields§
§GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>
§GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>
§GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>
§ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>
Trait Implementations§
Source§impl Clone for IUnityGraphicsD3D12v2
impl Clone for IUnityGraphicsD3D12v2
Source§fn clone(&self) -> IUnityGraphicsD3D12v2
fn clone(&self) -> IUnityGraphicsD3D12v2
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for IUnityGraphicsD3D12v2
impl Default for IUnityGraphicsD3D12v2
Source§fn default() -> IUnityGraphicsD3D12v2
fn default() -> IUnityGraphicsD3D12v2
Returns the “default value” for a type. Read more
impl Copy for IUnityGraphicsD3D12v2
Auto Trait Implementations§
impl Freeze for IUnityGraphicsD3D12v2
impl RefUnwindSafe for IUnityGraphicsD3D12v2
impl Send for IUnityGraphicsD3D12v2
impl Sync for IUnityGraphicsD3D12v2
impl Unpin for IUnityGraphicsD3D12v2
impl UnwindSafe for IUnityGraphicsD3D12v2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more