#[repr(C)]pub struct VkPhysicalDeviceShaderSubgroupRotateFeatures {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub shaderSubgroupRotate: VkBool32,
    pub shaderSubgroupRotateClustered: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderSubgroupRotate: VkBool32§shaderSubgroupRotateClustered: VkBool32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderSubgroupRotateFeatures
 
impl Clone for VkPhysicalDeviceShaderSubgroupRotateFeatures
Source§fn clone(&self) -> VkPhysicalDeviceShaderSubgroupRotateFeatures
 
fn clone(&self) -> VkPhysicalDeviceShaderSubgroupRotateFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreimpl Copy for VkPhysicalDeviceShaderSubgroupRotateFeatures
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl RefUnwindSafe for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl !Send for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl !Sync for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl Unpin for VkPhysicalDeviceShaderSubgroupRotateFeatures
impl UnwindSafe for VkPhysicalDeviceShaderSubgroupRotateFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more