#[repr(C)]pub struct UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE> {
pub _phantom_0: PhantomData<UnsafeCell<EVENTTYPE>>,
pub _base: UnityEventQueue_EventHandler,
pub m_Handler: UnityEventQueue_StaticFunctionEventHandler_HandlerFunction<EVENTTYPE>,
}
Fields§
§_phantom_0: PhantomData<UnsafeCell<EVENTTYPE>>
§_base: UnityEventQueue_EventHandler
§m_Handler: UnityEventQueue_StaticFunctionEventHandler_HandlerFunction<EVENTTYPE>
Trait Implementations§
Auto Trait Implementations§
impl<EVENTTYPE> Freeze for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>
impl<EVENTTYPE> !RefUnwindSafe for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>
impl<EVENTTYPE> !Send for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>
impl<EVENTTYPE> !Sync for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>
impl<EVENTTYPE> Unpin for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>where
EVENTTYPE: Unpin,
impl<EVENTTYPE> UnwindSafe for UnityEventQueue_StaticFunctionEventHandler<EVENTTYPE>where
EVENTTYPE: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more