#[repr(C)]pub struct UnityEventQueue_AddEventHandler {
pub m_Handler: *mut UnityEventQueue_EventHandler,
}
Fields§
§m_Handler: *mut UnityEventQueue_EventHandler
Trait Implementations§
Source§impl Clone for UnityEventQueue_AddEventHandler
impl Clone for UnityEventQueue_AddEventHandler
Source§fn clone(&self) -> UnityEventQueue_AddEventHandler
fn clone(&self) -> UnityEventQueue_AddEventHandler
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for UnityEventQueue_AddEventHandler
Auto Trait Implementations§
impl Freeze for UnityEventQueue_AddEventHandler
impl RefUnwindSafe for UnityEventQueue_AddEventHandler
impl !Send for UnityEventQueue_AddEventHandler
impl !Sync for UnityEventQueue_AddEventHandler
impl Unpin for UnityEventQueue_AddEventHandler
impl UnwindSafe for UnityEventQueue_AddEventHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more