#[repr(C)]pub struct IUnityGraphicsVulkanV2 {Show 16 fields
pub InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>,
pub InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>,
pub ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>,
pub Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>,
pub CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>,
pub AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>,
pub EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>,
pub EnsureInsideRenderPass: Option<unsafe extern "system" fn()>,
pub AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>,
pub ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>,
pub AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>,
pub AddInterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void, priority: i32) -> bool>,
pub RemoveInterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback) -> bool>,
}
Fields§
§InterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void) -> bool>
§InterceptVulkanAPI: Option<unsafe extern "system" fn(name: *const c_char, func: PFN_vkVoidFunction) -> PFN_vkVoidFunction>
§ConfigureEvent: Option<unsafe extern "system" fn(eventID: c_int, pluginEventConfig: *const UnityVulkanPluginEventConfig)>
§Instance: Option<unsafe extern "system" fn() -> UnityVulkanInstance>
§CommandRecordingState: Option<unsafe extern "system" fn(outCommandRecordingState: *mut UnityVulkanRecordingState, queueAccess: UnityVulkanGraphicsQueueAccess) -> bool>
§AccessTexture: Option<unsafe extern "system" fn(nativeTexture: *mut c_void, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessRenderBufferTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessRenderBufferResolveTexture: Option<unsafe extern "system" fn(nativeRenderBuffer: UnityRenderBuffer, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AccessBuffer: Option<unsafe extern "system" fn(nativeBuffer: *mut c_void, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outBuffer: *mut UnityVulkanBuffer) -> bool>
§EnsureOutsideRenderPass: Option<unsafe extern "system" fn()>
§EnsureInsideRenderPass: Option<unsafe extern "system" fn()>
§AccessQueue: Option<unsafe extern "system" fn(arg1: UnityRenderingEventAndData, eventId: c_int, userData: *mut c_void, flush: bool)>
§ConfigureSwapchain: Option<unsafe extern "system" fn(swapChainConfig: *const UnityVulkanSwapchainConfiguration) -> bool>
§AccessTextureByID: Option<unsafe extern "system" fn(textureID: UnityTextureID, subResource: *const VkImageSubresource, layout: VkImageLayout, pipelineStageFlags: VkPipelineStageFlags, accessFlags: VkAccessFlags, accessMode: UnityVulkanResourceAccessMode, outImage: *mut UnityVulkanImage) -> bool>
§AddInterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback, userdata: *mut c_void, priority: i32) -> bool>
§RemoveInterceptInitialization: Option<unsafe extern "system" fn(func: UnityVulkanInitCallback) -> bool>
Trait Implementations§
Source§impl Clone for IUnityGraphicsVulkanV2
impl Clone for IUnityGraphicsVulkanV2
Source§fn clone(&self) -> IUnityGraphicsVulkanV2
fn clone(&self) -> IUnityGraphicsVulkanV2
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for IUnityGraphicsVulkanV2
impl Default for IUnityGraphicsVulkanV2
Source§fn default() -> IUnityGraphicsVulkanV2
fn default() -> IUnityGraphicsVulkanV2
Returns the “default value” for a type. Read more
impl Copy for IUnityGraphicsVulkanV2
Auto Trait Implementations§
impl Freeze for IUnityGraphicsVulkanV2
impl RefUnwindSafe for IUnityGraphicsVulkanV2
impl Send for IUnityGraphicsVulkanV2
impl Sync for IUnityGraphicsVulkanV2
impl Unpin for IUnityGraphicsVulkanV2
impl UnwindSafe for IUnityGraphicsVulkanV2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more