#[repr(C)]pub struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderSMCount: u32,
pub shaderWarpsPerSM: u32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderSMCount: u32§shaderWarpsPerSM: u32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Clone for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Source§fn clone(&self) -> VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
fn clone(&self) -> VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl RefUnwindSafe for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Send for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Sync for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Unpin for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
impl UnwindSafe for VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more