#[repr(C)]pub struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderSMBuiltins: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderSMBuiltins: VkBool32Trait Implementations§
source§impl Clone for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Clone for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
source§fn clone(&self) -> VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
fn clone(&self) -> VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl RefUnwindSafe for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Send for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Sync for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Unpin for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
impl UnwindSafe for VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)