#[repr(C)]pub struct VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderCoreBuiltins: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderCoreBuiltins: VkBool32
Trait Implementations§
source§impl Clone for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Clone for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§fn clone(&self) -> VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
fn clone(&self) -> VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl RefUnwindSafe for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Send for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Sync for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Unpin for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnwindSafe for VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)