#[repr(C)]pub struct UnityGraphicsD3D12ResourceState {
pub resource: *mut ID3D12Resource,
pub expected: D3D12_RESOURCE_STATES,
pub current: D3D12_RESOURCE_STATES,
}
Fields§
§resource: *mut ID3D12Resource
§expected: D3D12_RESOURCE_STATES
§current: D3D12_RESOURCE_STATES
Trait Implementations§
source§impl Clone for UnityGraphicsD3D12ResourceState
impl Clone for UnityGraphicsD3D12ResourceState
source§fn clone(&self) -> UnityGraphicsD3D12ResourceState
fn clone(&self) -> UnityGraphicsD3D12ResourceState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for UnityGraphicsD3D12ResourceState
Auto Trait Implementations§
impl Freeze for UnityGraphicsD3D12ResourceState
impl RefUnwindSafe for UnityGraphicsD3D12ResourceState
impl !Send for UnityGraphicsD3D12ResourceState
impl !Sync for UnityGraphicsD3D12ResourceState
impl Unpin for UnityGraphicsD3D12ResourceState
impl UnwindSafe for UnityGraphicsD3D12ResourceState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)