#[repr(C)]pub struct UnityD3D12PluginEventConfig {
pub graphicsQueueAccess: UnityD3D12GraphicsQueueAccess,
pub flags: u32,
pub ensureActiveRenderTextureIsBound: bool,
}
Fields§
§graphicsQueueAccess: UnityD3D12GraphicsQueueAccess
§flags: u32
§ensureActiveRenderTextureIsBound: bool
Trait Implementations§
source§impl Clone for UnityD3D12PluginEventConfig
impl Clone for UnityD3D12PluginEventConfig
source§fn clone(&self) -> UnityD3D12PluginEventConfig
fn clone(&self) -> UnityD3D12PluginEventConfig
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for UnityD3D12PluginEventConfig
Auto Trait Implementations§
impl Freeze for UnityD3D12PluginEventConfig
impl RefUnwindSafe for UnityD3D12PluginEventConfig
impl Send for UnityD3D12PluginEventConfig
impl Sync for UnityD3D12PluginEventConfig
impl Unpin for UnityD3D12PluginEventConfig
impl UnwindSafe for UnityD3D12PluginEventConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)