#[repr(C)]pub struct ID3D11ShaderResourceView {
pub _address: u8,
}
Fields§
§_address: u8
Trait Implementations§
source§impl Clone for ID3D11ShaderResourceView
impl Clone for ID3D11ShaderResourceView
source§fn clone(&self) -> ID3D11ShaderResourceView
fn clone(&self) -> ID3D11ShaderResourceView
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ID3D11ShaderResourceView
impl Default for ID3D11ShaderResourceView
source§fn default() -> ID3D11ShaderResourceView
fn default() -> ID3D11ShaderResourceView
Returns the “default value” for a type. Read more
impl Copy for ID3D11ShaderResourceView
Auto Trait Implementations§
impl Freeze for ID3D11ShaderResourceView
impl RefUnwindSafe for ID3D11ShaderResourceView
impl Send for ID3D11ShaderResourceView
impl Sync for ID3D11ShaderResourceView
impl Unpin for ID3D11ShaderResourceView
impl UnwindSafe for ID3D11ShaderResourceView
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)