Struct unity_native_plugin_sys::ID3D11Resource
source · #[repr(C)]pub struct ID3D11Resource {
pub _address: u8,
}
Fields§
§_address: u8
Trait Implementations§
source§impl Clone for ID3D11Resource
impl Clone for ID3D11Resource
source§fn clone(&self) -> ID3D11Resource
fn clone(&self) -> ID3D11Resource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ID3D11Resource
impl Default for ID3D11Resource
source§fn default() -> ID3D11Resource
fn default() -> ID3D11Resource
Returns the “default value” for a type. Read more
impl Copy for ID3D11Resource
Auto Trait Implementations§
impl Freeze for ID3D11Resource
impl RefUnwindSafe for ID3D11Resource
impl Send for ID3D11Resource
impl Sync for ID3D11Resource
impl Unpin for ID3D11Resource
impl UnwindSafe for ID3D11Resource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)