#[repr(C)]pub struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderIntegerDotProduct: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderIntegerDotProduct: VkBool32Trait Implementations§
source§impl Clone for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl Clone for VkPhysicalDeviceShaderIntegerDotProductFeatures
source§fn clone(&self) -> VkPhysicalDeviceShaderIntegerDotProductFeatures
fn clone(&self) -> VkPhysicalDeviceShaderIntegerDotProductFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl RefUnwindSafe for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl !Send for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for VkPhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for VkPhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)