#[repr(C)]pub struct VkPhysicalDeviceShaderFloatControls2FeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderFloatControls2: VkBool32,
}
Fields§
§sType: VkStructureType
§pNext: *mut c_void
§shaderFloatControls2: VkBool32
Trait Implementations§
source§impl Clone for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl Clone for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn clone(&self) -> VkPhysicalDeviceShaderFloatControls2FeaturesKHR
fn clone(&self) -> VkPhysicalDeviceShaderFloatControls2FeaturesKHR
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl RefUnwindSafe for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Send for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Sync for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl Unpin for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
impl UnwindSafe for VkPhysicalDeviceShaderFloatControls2FeaturesKHR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)