Struct unity_native_plugin_sys::IUnityGraphicsD3D12[][src]

#[repr(C)]
pub struct IUnityGraphicsD3D12 { pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>, pub GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>, pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>, pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>, pub GetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, outState: *mut D3D12_RESOURCE_STATES) -> bool>, pub SetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, state: D3D12_RESOURCE_STATES)>, }

Fields

GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>GetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, outState: *mut D3D12_RESOURCE_STATES) -> bool>SetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, state: D3D12_RESOURCE_STATES)>

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