Struct unity_native_plugin_sys::IUnityGraphicsD3D12 [−][src]
#[repr(C)]pub struct IUnityGraphicsD3D12 {
pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
pub GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>,
pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
pub GetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, outState: *mut D3D12_RESOURCE_STATES) -> bool>,
pub SetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, state: D3D12_RESOURCE_STATES)>,
}Fields
GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>GetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, outState: *mut D3D12_RESOURCE_STATES) -> bool>SetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, state: D3D12_RESOURCE_STATES)>Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsD3D12
impl Send for IUnityGraphicsD3D12
impl Sync for IUnityGraphicsD3D12
impl Unpin for IUnityGraphicsD3D12
impl UnwindSafe for IUnityGraphicsD3D12
Blanket Implementations
Mutably borrows from an owned value. Read more