Struct unity_native_plugin_sys::VkPhysicalDeviceRayTracingPropertiesNV [−][src]
#[repr(C)]pub struct VkPhysicalDeviceRayTracingPropertiesNV {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderGroupHandleSize: u32,
pub maxRecursionDepth: u32,
pub maxShaderGroupStride: u32,
pub shaderGroupBaseAlignment: u32,
pub maxGeometryCount: u64,
pub maxInstanceCount: u64,
pub maxTriangleCount: u64,
pub maxDescriptorSetAccelerationStructures: u32,
}
Fields
sType: VkStructureType
pNext: *mut c_void
shaderGroupHandleSize: u32
maxRecursionDepth: u32
maxShaderGroupStride: u32
shaderGroupBaseAlignment: u32
maxGeometryCount: u64
maxInstanceCount: u64
maxTriangleCount: u64
maxDescriptorSetAccelerationStructures: u32
Trait Implementations
Auto Trait Implementations
impl !Send for VkPhysicalDeviceRayTracingPropertiesNV
impl !Sync for VkPhysicalDeviceRayTracingPropertiesNV
Blanket Implementations
Mutably borrows from an owned value. Read more