Struct unity_native_plugin_sys::VkPhysicalDeviceRayTracingPipelinePropertiesKHR [−][src]
#[repr(C)]pub struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderGroupHandleSize: u32,
pub maxRayRecursionDepth: u32,
pub maxShaderGroupStride: u32,
pub shaderGroupBaseAlignment: u32,
pub shaderGroupHandleCaptureReplaySize: u32,
pub maxRayDispatchInvocationCount: u32,
pub shaderGroupHandleAlignment: u32,
pub maxRayHitAttributeSize: u32,
}
Fields
sType: VkStructureType
pNext: *mut c_void
shaderGroupHandleSize: u32
maxRayRecursionDepth: u32
maxShaderGroupStride: u32
shaderGroupBaseAlignment: u32
shaderGroupHandleCaptureReplaySize: u32
maxRayDispatchInvocationCount: u32
shaderGroupHandleAlignment: u32
maxRayHitAttributeSize: u32
Trait Implementations
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more