Struct unity_native_plugin_sys::VkPhysicalDeviceRayTracingPipelineFeaturesKHR [−][src]
#[repr(C)]pub struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub rayTracingPipeline: VkBool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplay: VkBool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplayMixed: VkBool32,
pub rayTracingPipelineTraceRaysIndirect: VkBool32,
pub rayTraversalPrimitiveCulling: VkBool32,
}
Fields
sType: VkStructureType
pNext: *mut c_void
rayTracingPipeline: VkBool32
rayTracingPipelineShaderGroupHandleCaptureReplay: VkBool32
rayTracingPipelineShaderGroupHandleCaptureReplayMixed: VkBool32
rayTracingPipelineTraceRaysIndirect: VkBool32
rayTraversalPrimitiveCulling: VkBool32
Trait Implementations
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