Struct unity_native_plugin_sys::VkPhysicalDeviceFragmentShadingRateFeaturesKHR [−][src]
#[repr(C)]pub struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub pipelineFragmentShadingRate: VkBool32,
pub primitiveFragmentShadingRate: VkBool32,
pub attachmentFragmentShadingRate: VkBool32,
}
Fields
sType: VkStructureType
pNext: *mut c_void
pipelineFragmentShadingRate: VkBool32
primitiveFragmentShadingRate: VkBool32
attachmentFragmentShadingRate: VkBool32
Trait Implementations
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