Struct unity_native_plugin_sys::VkPhysicalDeviceConservativeRasterizationPropertiesEXT [−][src]
#[repr(C)]pub struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub primitiveOverestimationSize: f32,
pub maxExtraPrimitiveOverestimationSize: f32,
pub extraPrimitiveOverestimationSizeGranularity: f32,
pub primitiveUnderestimation: VkBool32,
pub conservativePointAndLineRasterization: VkBool32,
pub degenerateTrianglesRasterized: VkBool32,
pub degenerateLinesRasterized: VkBool32,
pub fullyCoveredFragmentShaderInputVariable: VkBool32,
pub conservativeRasterizationPostDepthCoverage: VkBool32,
}
Fields
sType: VkStructureType
pNext: *mut c_void
primitiveOverestimationSize: f32
maxExtraPrimitiveOverestimationSize: f32
extraPrimitiveOverestimationSizeGranularity: f32
primitiveUnderestimation: VkBool32
conservativePointAndLineRasterization: VkBool32
degenerateTrianglesRasterized: VkBool32
degenerateLinesRasterized: VkBool32
fullyCoveredFragmentShaderInputVariable: VkBool32
conservativeRasterizationPostDepthCoverage: VkBool32
Trait Implementations
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