Struct unity_native_plugin_sys::VkAccelerationStructureSRTMotionInstanceNV [−][src]
#[repr(C)]pub struct VkAccelerationStructureSRTMotionInstanceNV {
pub transformT0: VkSRTDataNV,
pub transformT1: VkSRTDataNV,
pub _bitfield_align_1: [u32; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 8]>,
pub accelerationStructureReference: u64,
}
Fields
transformT0: VkSRTDataNV
transformT1: VkSRTDataNV
_bitfield_align_1: [u32; 0]
_bitfield_1: __BindgenBitfieldUnit<[u8; 8]>
accelerationStructureReference: u64
Implementations
pub fn new_bitfield_1(
instanceCustomIndex: u32,
mask: u32,
instanceShaderBindingTableRecordOffset: u32,
flags: VkGeometryInstanceFlagsKHR
) -> __BindgenBitfieldUnit<[u8; 8]>
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more