Struct unity_native_plugin_sys::UnityShaderCompilerExtCustomBinaryVariantParams [−][src]
#[repr(C)]pub struct UnityShaderCompilerExtCustomBinaryVariantParams {
pub outputBinaryShader: *mut *mut c_void,
pub inputByteCode: *const c_uchar,
pub inputByteCodeSize: c_uint,
pub programTypeMask: c_uint,
pub platform: UnityShaderCompilerExtCompilerPlatform,
}
Fields
outputBinaryShader: *mut *mut c_void
inputByteCode: *const c_uchar
inputByteCodeSize: c_uint
programTypeMask: c_uint
platform: UnityShaderCompilerExtCompilerPlatform
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