Struct unity_native_plugin_sys::IUnityGraphicsD3D12v2 [−][src]
#[repr(C)]pub struct IUnityGraphicsD3D12v2 {
pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>,
}
Fields
GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>
GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>
GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>
ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsD3D12v2
impl Send for IUnityGraphicsD3D12v2
impl Sync for IUnityGraphicsD3D12v2
impl Unpin for IUnityGraphicsD3D12v2
impl UnwindSafe for IUnityGraphicsD3D12v2
Blanket Implementations
Mutably borrows from an owned value. Read more