Struct unity_native_plugin_sys::VkPhysicalDeviceShaderAtomicFloatFeaturesEXT [−][src]
#[repr(C)]pub struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {Show 14 fields
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderBufferFloat32Atomics: VkBool32,
pub shaderBufferFloat32AtomicAdd: VkBool32,
pub shaderBufferFloat64Atomics: VkBool32,
pub shaderBufferFloat64AtomicAdd: VkBool32,
pub shaderSharedFloat32Atomics: VkBool32,
pub shaderSharedFloat32AtomicAdd: VkBool32,
pub shaderSharedFloat64Atomics: VkBool32,
pub shaderSharedFloat64AtomicAdd: VkBool32,
pub shaderImageFloat32Atomics: VkBool32,
pub shaderImageFloat32AtomicAdd: VkBool32,
pub sparseImageFloat32Atomics: VkBool32,
pub sparseImageFloat32AtomicAdd: VkBool32,
}Fields
sType: VkStructureTypepNext: *mut c_voidshaderBufferFloat32Atomics: VkBool32shaderBufferFloat32AtomicAdd: VkBool32shaderBufferFloat64Atomics: VkBool32shaderBufferFloat64AtomicAdd: VkBool32shaderImageFloat32Atomics: VkBool32shaderImageFloat32AtomicAdd: VkBool32sparseImageFloat32Atomics: VkBool32sparseImageFloat32AtomicAdd: VkBool32Trait Implementations
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