Struct unity_native_plugin_sys::VkPhysicalDeviceRayTracingPipelinePropertiesKHR [−][src]
#[repr(C)]pub struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderGroupHandleSize: u32,
pub maxRayRecursionDepth: u32,
pub maxShaderGroupStride: u32,
pub shaderGroupBaseAlignment: u32,
pub shaderGroupHandleCaptureReplaySize: u32,
pub maxRayDispatchInvocationCount: u32,
pub shaderGroupHandleAlignment: u32,
pub maxRayHitAttributeSize: u32,
}Fields
sType: VkStructureTypepNext: *mut c_voidshaderGroupHandleSize: u32maxRayRecursionDepth: u32maxShaderGroupStride: u32shaderGroupBaseAlignment: u32shaderGroupHandleCaptureReplaySize: u32maxRayDispatchInvocationCount: u32shaderGroupHandleAlignment: u32maxRayHitAttributeSize: u32Trait Implementations
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