Struct unity_native_plugin_sys::VkPhysicalDeviceRayTracingPipelineFeaturesKHR [−][src]
#[repr(C)]pub struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub rayTracingPipeline: VkBool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplay: VkBool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplayMixed: VkBool32,
pub rayTracingPipelineTraceRaysIndirect: VkBool32,
pub rayTraversalPrimitiveCulling: VkBool32,
}Fields
sType: VkStructureTypepNext: *mut c_voidrayTracingPipeline: VkBool32rayTracingPipelineShaderGroupHandleCaptureReplay: VkBool32rayTracingPipelineShaderGroupHandleCaptureReplayMixed: VkBool32rayTracingPipelineTraceRaysIndirect: VkBool32rayTraversalPrimitiveCulling: VkBool32Trait Implementations
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