Struct unity_native_plugin_sys::VkPhysicalDeviceConservativeRasterizationPropertiesEXT [−][src]
#[repr(C)]pub struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub primitiveOverestimationSize: f32,
pub maxExtraPrimitiveOverestimationSize: f32,
pub extraPrimitiveOverestimationSizeGranularity: f32,
pub primitiveUnderestimation: VkBool32,
pub conservativePointAndLineRasterization: VkBool32,
pub degenerateTrianglesRasterized: VkBool32,
pub degenerateLinesRasterized: VkBool32,
pub fullyCoveredFragmentShaderInputVariable: VkBool32,
pub conservativeRasterizationPostDepthCoverage: VkBool32,
}Fields
sType: VkStructureTypepNext: *mut c_voidprimitiveOverestimationSize: f32maxExtraPrimitiveOverestimationSize: f32extraPrimitiveOverestimationSizeGranularity: f32primitiveUnderestimation: VkBool32conservativePointAndLineRasterization: VkBool32degenerateTrianglesRasterized: VkBool32degenerateLinesRasterized: VkBool32fullyCoveredFragmentShaderInputVariable: VkBool32conservativeRasterizationPostDepthCoverage: VkBool32Trait Implementations
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