[][src]Struct unity_native_plugin_sys::UnityVulkanInstance

#[repr(C)]pub struct UnityVulkanInstance {
    pub pipelineCache: VkPipelineCache,
    pub instance: VkInstance,
    pub physicalDevice: VkPhysicalDevice,
    pub device: VkDevice,
    pub graphicsQueue: VkQueue,
    pub getInstanceProcAddr: PFN_vkGetInstanceProcAddr,
    pub queueFamilyIndex: c_uint,
    pub reserved: [*mut c_void; 8],
}

Fields

pipelineCache: VkPipelineCacheinstance: VkInstancephysicalDevice: VkPhysicalDevicedevice: VkDevicegraphicsQueue: VkQueuegetInstanceProcAddr: PFN_vkGetInstanceProcAddrqueueFamilyIndex: c_uintreserved: [*mut c_void; 8]

Trait Implementations

impl Clone for UnityVulkanInstance[src]

impl Copy for UnityVulkanInstance[src]

impl Default for UnityVulkanInstance[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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