[][src]Struct unity_native_plugin_sys::IUnityGraphicsD3D12v2

#[repr(C)]pub struct IUnityGraphicsD3D12v2 {
    pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>,
    pub GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>,
    pub GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>,
    pub ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>,
}

Fields

GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>ExecuteCommandList: Option<unsafe extern "system" fn(commandList: *mut ID3D12GraphicsCommandList, stateCount: c_int, states: *mut UnityGraphicsD3D12ResourceState) -> UINT64>

Trait Implementations

impl Clone for IUnityGraphicsD3D12v2[src]

impl Copy for IUnityGraphicsD3D12v2[src]

impl Default for IUnityGraphicsD3D12v2[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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