[][src]Struct unity_native_plugin_sys::IUnityGraphicsD3D11

#[repr(C)]pub struct IUnityGraphicsD3D11 {
    pub GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D11Device>,
    pub TextureFromRenderBuffer: Option<unsafe extern "system" fn(buffer: UnityRenderBuffer) -> *mut ID3D11Resource>,
    pub TextureFromNativeTexture: Option<unsafe extern "system" fn(texture: UnityTextureID) -> *mut ID3D11Resource>,
    pub RTVFromRenderBuffer: Option<unsafe extern "system" fn(surface: UnityRenderBuffer) -> *mut ID3D11RenderTargetView>,
    pub SRVFromNativeTexture: Option<unsafe extern "system" fn(texture: UnityTextureID) -> *mut ID3D11ShaderResourceView>,
}

Fields

GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D11Device>TextureFromRenderBuffer: Option<unsafe extern "system" fn(buffer: UnityRenderBuffer) -> *mut ID3D11Resource>TextureFromNativeTexture: Option<unsafe extern "system" fn(texture: UnityTextureID) -> *mut ID3D11Resource>RTVFromRenderBuffer: Option<unsafe extern "system" fn(surface: UnityRenderBuffer) -> *mut ID3D11RenderTargetView>SRVFromNativeTexture: Option<unsafe extern "system" fn(texture: UnityTextureID) -> *mut ID3D11ShaderResourceView>

Trait Implementations

impl Clone for IUnityGraphicsD3D11[src]

impl Copy for IUnityGraphicsD3D11[src]

impl Default for IUnityGraphicsD3D11[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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