[][src]Struct unity_native_plugin_sys::VkPhysicalDeviceGroupProperties

#[repr(C)]pub struct VkPhysicalDeviceGroupProperties {
    pub sType: VkStructureType,
    pub pNext: *mut c_void,
    pub physicalDeviceCount: u32,
    pub physicalDevices: [VkPhysicalDevice; 32],
    pub subsetAllocation: VkBool32,
}

Fields

sType: VkStructureTypepNext: *mut c_voidphysicalDeviceCount: u32physicalDevices: [VkPhysicalDevice; 32]subsetAllocation: VkBool32

Trait Implementations

impl Clone for VkPhysicalDeviceGroupProperties[src]

impl Copy for VkPhysicalDeviceGroupProperties[src]

impl Default for VkPhysicalDeviceGroupProperties[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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