[−][src]Struct unity_native_plugin_sys::IUnityGraphicsD3D12
Fields
GetDevice: Option<unsafe extern "system" fn() -> *mut ID3D12Device>GetCommandQueue: Option<unsafe extern "system" fn() -> *mut ID3D12CommandQueue>GetFrameFence: Option<unsafe extern "system" fn() -> *mut ID3D12Fence>GetNextFrameFenceValue: Option<unsafe extern "system" fn() -> UINT64>GetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, outState: *mut D3D12_RESOURCE_STATES) -> bool>SetResourceState: Option<unsafe extern "system" fn(resource: *mut ID3D12Resource, state: D3D12_RESOURCE_STATES)>Trait Implementations
impl Clone for IUnityGraphicsD3D12[src]
fn clone(&self) -> IUnityGraphicsD3D12[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for IUnityGraphicsD3D12[src]
impl Default for IUnityGraphicsD3D12[src]
fn default() -> IUnityGraphicsD3D12[src]
Auto Trait Implementations
impl RefUnwindSafe for IUnityGraphicsD3D12
impl Send for IUnityGraphicsD3D12
impl Sync for IUnityGraphicsD3D12
impl Unpin for IUnityGraphicsD3D12
impl UnwindSafe for IUnityGraphicsD3D12
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,