Struct GameObject

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pub struct GameObject {
    pub id: u64,
    pub name: String,
    pub asset_id: u32,
    pub asset_path: String,
    pub tag: String,
    pub layer: i32,
    pub is_static: bool,
    pub transform: RevelArc<Transform>,
    pub parent: RevelWeak<GameObject>,
    pub children: HashMap<u64, RevelArc<GameObject>>,
    pub components: Vec<Vec<RevelArc<Box<dyn MonoBehaviour>>>>,
    /* private fields */
}

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§id: u64§name: String§asset_id: u32§asset_path: String§tag: String§layer: i32§is_static: bool§transform: RevelArc<Transform>§parent: RevelWeak<GameObject>§children: HashMap<u64, RevelArc<GameObject>>§components: Vec<Vec<RevelArc<Box<dyn MonoBehaviour>>>>

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impl GameObject

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impl GameObject

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pub fn add_component( &mut self, mono_behaviour_chain: Vec<(RevelArc<Box<dyn MonoBehaviour + 'static>>, TypeId)>, )

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pub fn try_get_component<T: MonoBehaviour + 'static>( &self, ) -> Option<RevelWeak<Box<dyn MonoBehaviour>>>

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pub fn try_get_component2<T: MonoBehaviour + 'static>( &self, ) -> Option<RevelArc<Box<T>>>

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pub fn get_components<T: MonoBehaviour + 'static>( &self, ) -> Vec<RevelWeak<Box<dyn MonoBehaviour>>>

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pub fn find_transform(&self, instance_id: &i32) -> Option<RevelWeak<Transform>>

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pub fn is_active(&self) -> bool

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pub fn set_active(&mut self, active: bool)

Trait Implementations§

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impl Default for GameObject

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fn default() -> GameObject

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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fn vzip(self) -> V