Skip to main content

UnityAvatar

Struct UnityAvatar 

Source
pub struct UnityAvatar {
Show 16 fields pub avatar: ObjRef, pub name: String, pub skeleton: AvatarSkeleton, pub skeleton_pose: Vec<Xform>, pub default_pose: Vec<Xform>, pub skeleton_name_ids: Vec<u32>, pub human: Option<AvatarHuman>, pub human_skeleton_index: Vec<i64>, pub human_skeleton_reverse: Vec<i64>, pub root_motion_bone_index: i64, pub root_motion_bone: Xform, pub root_motion_skeleton: AvatarSkeleton, pub root_motion_pose: Vec<Xform>, pub root_motion_skeleton_index: Vec<i64>, pub tos: Vec<(u32, String)>, pub description: HumanDescription,
}
Expand description

An Avatar object as stored: the skeleton Mecanim animates and, for a humanoid, its muscle axes.

Fields§

§avatar: ObjRef

The Avatar object.

§name: String

m_Name.

§skeleton: AvatarSkeleton

m_AvatarSkeleton: the nodes Mecanim animates.

§skeleton_pose: Vec<Xform>

The skeleton’s pose (m_AvatarSkeletonPose) and its default pose (m_DefaultPose), a transform a node.

§default_pose: Vec<Xform>

m_DefaultPose: a transform for each node.

§skeleton_name_ids: Vec<u32>

m_SkeletonNameIDArray.

§human: Option<AvatarHuman>

A humanoid’s data; None for a generic avatar (its human skeleton is empty).

§human_skeleton_index: Vec<i64>

Which avatar skeleton node each human skeleton node is (m_HumanSkeletonIndexArray) and the reverse.

§human_skeleton_reverse: Vec<i64>

m_HumanSkeletonReverseIndexArray.

§root_motion_bone_index: i64

m_RootMotionBoneIndex.

§root_motion_bone: Xform

m_RootMotionBoneX.

§root_motion_skeleton: AvatarSkeleton

m_RootMotionSkeleton.

§root_motion_pose: Vec<Xform>

Empty when the avatar stores no pose for its root motion nodes.

§root_motion_skeleton_index: Vec<i64>

m_RootMotionSkeletonIndexArray.

§tos: Vec<(u32, String)>

The CRC-32 of a path and the path (m_TOS).

§description: HumanDescription

m_HumanDescription.

Implementations§

Source§

impl UnityAvatar

Source

pub fn read(player: &Player, r: &ObjRef) -> Result<UnityAvatar>

The Avatar object r.

Trait Implementations§

Source§

impl Clone for UnityAvatar

Source§

fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for UnityAvatar

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for UnityAvatar

Source§

fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl Serialize for UnityAvatar

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl StructuralPartialEq for UnityAvatar

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.