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UnityUrpRenderer

Struct UnityUrpRenderer 

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pub struct UnityUrpRenderer {
Show 17 fields pub features: Vec<PPtr>, pub feature_map: Vec<i64>, pub native_render_pass: bool, pub xr_system_data: PPtr, pub post_process_data: PPtr, pub prepass_layer_mask: u32, pub opaque_layer_mask: u32, pub transparent_layer_mask: u32, pub stencil: UnityStencilState, pub shadow_transparent_receive: bool, pub rendering_mode: i64, pub depth_priming_mode: i64, pub copy_depth_mode: i64, pub depth_attachment_format: i64, pub depth_texture_format: i64, pub accurate_gbuffer_normals: bool, pub intermediate_texture_mode: i64,
}
Expand description

A Universal Render Pipeline renderer as stored (UniversalRendererData, asset version 3, Universal RP 17.3; this module’s docs say how the layout is verified). Its modes are numbered as the package’s enums are:

  • RenderingMode: 0 forward, 1 deferred, 2 Forward+, 3 Deferred+.
  • DepthPrimingMode: 0 disabled, 1 auto, 2 forced.
  • CopyDepthMode: 0 after opaques, 1 after transparents, 2 force prepass.
  • DepthFormat: 0 default, 90 16-bit, 91 24-bit, 93 32-bit, 151, 92 and 94 the same with 8 stencil bits.
  • IntermediateTextureMode: 0 auto, 1 always.

Fields§

§features: Vec<PPtr>

The renderer features (m_RendererFeatures), each a ScriptableRendererFeature asset, in the order the renderer asks them for passes.

§feature_map: Vec<i64>

m_RendererFeatureMap as stored: the editor’s ids for the features. A player does not read it, and a stored map need not match the features (Big Walk’s second renderer has no features and one entry).

§native_render_pass: bool

m_UseNativeRenderPass.

§xr_system_data: PPtr

xrSystemData.

§post_process_data: PPtr

postProcessData.

§prepass_layer_mask: u32

The layers a depth prepass draws (m_PrepassLayerMask, one bit per layer).

§opaque_layer_mask: u32

The layers the opaque draws draw (m_OpaqueLayerMask).

§transparent_layer_mask: u32

The layers the transparent draws draw (m_TransparentLayerMask).

§stencil: UnityStencilState

m_DefaultStencilState.

§shadow_transparent_receive: bool

m_ShadowTransparentReceive.

§rendering_mode: i64

m_RenderingMode.

§depth_priming_mode: i64

m_DepthPrimingMode.

§copy_depth_mode: i64

m_CopyDepthMode.

§depth_attachment_format: i64

m_DepthAttachmentFormat.

§depth_texture_format: i64

m_DepthTextureFormat.

§accurate_gbuffer_normals: bool

m_AccurateGbufferNormals.

§intermediate_texture_mode: i64

m_IntermediateTextureMode.

Trait Implementations§

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impl Clone for UnityUrpRenderer

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnityUrpRenderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for UnityUrpRenderer

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for UnityUrpRenderer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for UnityUrpRenderer

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.