pub struct SelectorTransition {
pub destination: Option<u32>,
pub conditions: Vec<Condition>,
}Expand description
A transition out of an entry or exit selector (SelectorTransitionConstant).
Fields§
§destination: Option<u32>A state, or SELECTOR_BASE plus a selector node; None for NO_DESTINATION. In the files read it is the
one transition of the entry node of a state machine that has no states (a layer with nothing in it), and nowhere else.
conditions: Vec<Condition>m_ConditionConstantArray.
Trait Implementations§
Source§impl Clone for SelectorTransition
impl Clone for SelectorTransition
Source§impl Debug for SelectorTransition
impl Debug for SelectorTransition
Source§impl PartialEq for SelectorTransition
impl PartialEq for SelectorTransition
Source§impl Serialize for SelectorTransition
impl Serialize for SelectorTransition
impl StructuralPartialEq for SelectorTransition
Auto Trait Implementations§
impl Freeze for SelectorTransition
impl RefUnwindSafe for SelectorTransition
impl Send for SelectorTransition
impl Sync for SelectorTransition
impl Unpin for SelectorTransition
impl UnsafeUnpin for SelectorTransition
impl UnwindSafe for SelectorTransition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more