pub enum PassKind {
Normal,
Use(String),
Grab,
}Expand description
What a pass is (m_Type): one with its own state and programs, a UsePass naming another shader’s pass
(m_UseName, its state not here), or a GrabPass copying the screen to a texture (it draws nothing).
Variants§
Normal
A pass with its own state and programs.
Use(String)
A UsePass of the named pass.
Grab
A GrabPass.
Trait Implementations§
impl Eq for PassKind
impl StructuralPartialEq for PassKind
Auto Trait Implementations§
impl Freeze for PassKind
impl RefUnwindSafe for PassKind
impl Send for PassKind
impl Sync for PassKind
impl Unpin for PassKind
impl UnsafeUnpin for PassKind
impl UnwindSafe for PassKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.