pub struct TerrainColliderComponent {
pub collider: ObjRef,
pub enabled: bool,
pub data: Option<ObjRef>,
pub material: Option<ObjRef>,
pub tree_colliders: bool,
}Expand description
A terrain’s collider: its own TerrainData (which may differ from the drawn one), physic material, tree colliders.
Fields§
§collider: ObjRefThe TerrainCollider object.
enabled: boolm_Enabled.
data: Option<ObjRef>m_TerrainData.
material: Option<ObjRef>m_Material.
tree_colliders: boolm_EnableTreeColliders.
Trait Implementations§
Source§impl Clone for TerrainColliderComponent
impl Clone for TerrainColliderComponent
Source§impl Debug for TerrainColliderComponent
impl Debug for TerrainColliderComponent
Source§impl PartialEq for TerrainColliderComponent
impl PartialEq for TerrainColliderComponent
impl StructuralPartialEq for TerrainColliderComponent
Auto Trait Implementations§
impl Freeze for TerrainColliderComponent
impl RefUnwindSafe for TerrainColliderComponent
impl Send for TerrainColliderComponent
impl Sync for TerrainColliderComponent
impl Unpin for TerrainColliderComponent
impl UnsafeUnpin for TerrainColliderComponent
impl UnwindSafe for TerrainColliderComponent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more