pub struct Character {
pub animator: Animator,
pub skinned_renderers: usize,
}Expand description
A character: an Animator with skinned renderers on its GameObject or below it.
Fields§
§animator: AnimatorThe Animator.
skinned_renderers: usizeThe SkinnedMeshRenderers on the Animator’s GameObject and its descendants.
Trait Implementations§
impl StructuralPartialEq for Character
Auto Trait Implementations§
impl Freeze for Character
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnsafeUnpin for Character
impl UnwindSafe for Character
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more