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Renderer

Struct Renderer 

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pub struct Renderer {
    pub renderer: ObjRef,
    pub game_object: i64,
    pub path: String,
    pub layer: u32,
    pub mesh: ObjRef,
    pub materials: Vec<Option<ObjRef>>,
    pub world: Matrix,
    pub submeshes: Option<(u32, u32)>,
    pub cast_shadows: i64,
    pub receive_shadows: Option<bool>,
    pub off: Vec<OffFlag>,
    pub skin: Option<RendererSkin>,
}
Expand description

A mesh renderer with a mesh, whatever its state.

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§renderer: ObjRef

The renderer object.

§game_object: i64

Its GameObject, in the scene file.

§path: String

The GameObject path, names from the root joined by /.

§layer: u32

Its GameObject’s layer.

§mesh: ObjRef

The mesh (a SkinnedMeshRenderer’s own, else its MeshFilter’s).

§materials: Vec<Option<ObjRef>>

m_Materials, one entry per submesh slot; None for a null pointer.

§world: Matrix

World matrix in Unity’s frame (the identity for a static-batched renderer).

§submeshes: Option<(u32, u32)>

A static-batched renderer’s slice of its combined mesh: first submesh, count.

§cast_shadows: i64

m_CastShadows: 0 off, 1 on, 2 two-sided, 3 shadows only (1 when absent, Unity’s default).

§receive_shadows: Option<bool>

m_ReceiveShadows, when stored.

§off: Vec<OffFlag>

What keeps it from being drawn; drawn when empty.

§skin: Option<RendererSkin>

A SkinnedMeshRenderer’s bones; None for a MeshRenderer.

Trait Implementations§

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impl Clone for Renderer

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Renderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Renderer

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Renderer

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.