Expand description
Unity materials as stored: the shader’s name and render state (decoded into crate::shader’s types), and the saved
properties (textures with their tiling and offset, floats, integers, colours), keywords, tags and render queue. What
they mean depends on the shader.
Structs§
- Shader
Data - A Shader’s name and render state (
m_ParsedForm); its compiled programs are not read. - TexEnv
- A texture property: the texture (
None: no texture set) and its tiling (_ST) with Unity’s bottom-left origin. - Unity
Material Data - A
Materialas stored, its properties in stored order.
Functions§
- shader_
name - The name of the Shader
r(m_ParsedForm.m_Name).