pub struct HumanBone {
pub bone_name: String,
pub human_name: String,
pub min: [f32; 3],
pub max: [f32; 3],
pub value: [f32; 3],
pub length: f32,
pub modified: bool,
}Expand description
One human bone of the HumanDescription: the skeleton bone it names, the human bone it is and its stated limits.
Fields§
§bone_name: Stringm_BoneName: the skeleton bone.
human_name: Stringm_HumanName: the human bone, as Unity names it.
min: [f32; 3]m_Min.
max: [f32; 3]m_Max.
value: [f32; 3]m_Value.
length: f32m_Length.
modified: boolm_Modified.
Trait Implementations§
impl StructuralPartialEq for HumanBone
Auto Trait Implementations§
impl Freeze for HumanBone
impl RefUnwindSafe for HumanBone
impl Send for HumanBone
impl Sync for HumanBone
impl Unpin for HumanBone
impl UnsafeUnpin for HumanBone
impl UnwindSafe for HumanBone
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more